In the last post, I covered the creation of the monarch butterfly avatar that players will embody in this VR game/simulation. In this post, I’ll be discussing the development of our avatar’s flight capabilities, using the Nvidia PhysX engine in Unity. …


It’s been a busy few months at NatureSims. Since our last post, we have updated our flight mechanics, improved our avatar calibration for different player body sizes, redesigned our demo environment, and migrated our project to a new rendering pipeline in Unity to give us a performance boost.

We were…


Part I: The Body

Butterfly player avatar mockup

This month’s NatureSims post is focused on the creation of the monarch butterfly player avatar, or the butterfly body players will occupy when they enter the game. This will be a fairly high-level overview of this process, so don’t expect lots of code snippets or details…


With Frogworld, the first public NatureSims™ VR prototype, now available on Oculus and Steam, I am turning back to the project that first inspired me to start along this path. The primary goals of NatureSims™ have always been to allow players to experience the world as other animals do through…


At long last Frogworld is available for early release on Steam. As the first NatureSims™ volume, Frogworld represents the beginning of what I hope will be a long series dedicated to bringing users closer to nature by experiencing the lives of some of our most intriguing animal cousins in an…

NatureSims

Indie XR studio dedicated to reimagining the nature documentary for the metaverse.

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